This mods EA's XML story progression. The generating of Vampires is turned off, so your fav 'townie', 'inactive', 'resident', call them what you will, won't be chosen by the AI to turn into a vampire at 1 am or thereabouts. Vampirism itself is not disabled in any way, the vampires in Bridgeport when you start a new game are still there. You can still play a vampire in Sunset Valley or anywhere you want and turn other sims.
Emigration is also turned off, so townie households will not simply move out of town, gone forever. These are the ones you read about in the newspaper, maybe they were your favorite neighbors and they simply disappear, gone forever. This should never have been implemented in the game, so I have removed it.
There are 2 different flavours of this mod. The first flavour is described above (File named XMLSPNoVampsNoEmigration). The second flavour includes the following in addition to the above: The option for townie households to Move to a Smaller House is removed, moving to a larger house is still allowed. I have made this change to prevent the situation, happening quite frequently, where some children grow up and move away from their parents, or a spouse dies, the owner of the house for many years is forced by the AI to move to a smaller house because they happen to be alone. I want this single sim or couple to stay in their big house regardless of the moving away of family members. This reduces also the general amount of moving from house to house, which is too frequent for my taste (File named XMLSPNoVampsNoEmigrationNoMove).
Read more and download at The Simmer's Club
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Monday, November 8, 2010
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